Some games went great, without any issues, but more and more often, things would just not work, be that the dynamic lighting, the ambient audio, or most often, the audio and video communication. The service has just been terribly spotty and buggy. I personally have been fighting with roll20 for years now. I don't know about Astral Tabletop, though I do have to thank Redwulfe for mentioning it, will have to have a look at it myself. and all of them will take time to learn once you have learned the quirks of your set it won't matter as you will be able to get people up and running on them. Basically all I can say is you probably won't go wrong with any of these three so long as Astral can handle D6 pools. Though that is my personal opinion you may also find that Roll20 is better as it has the support of the Shadowcasters network for most shadowrun online games and you can jump on one of those and try it out, which is a bonus. I personally with my current knowledge would not switch from FG and if you are willing to put in the time to learn a Table top this is the one I would go for, but I may be biased as I know it well enough and it has the polish that I want as well as the flexibility that I like in a company I want to support. If it can handle d6 dice pools then I would go with that. It doesn't have a ton of support currently but it seemed to have a lot of promise and all of them have a learning curve. If I needed to get up and running quickly and did not know any of the platforms I would try Astral. I am a real fan of the flexibility of the table top but there is a learning curve and programming a ruleset would take some time. For me it would not take long for me to have a game running in FG probably a day to get a module in and be running it the next night but the same can be said for Roll20. More core does handle D6 dice pools with difficulty easily. You could also again use PDFs turned into Image files for character sheet dragged into the image folder if you want up and running in minutes. You can then slowly add to it as you go along. If you need to get up and running quickly you can get a MoreCore sheet up and running with little effort and it will be similar to running from a static sheet for now. Currently though I would only subscribe to classic as Unity is in the works and if you want to buy a liscense you will want that one once the bugs are worked out. I sprung for the full lisense in a one time shot in 2015 and still use it to this day so my subscription was basically 1.99 a month for ultimate. The subscription fee for this is not that bad comparatively and if the GM has the ultimate then the players only need the demo. I have even though of doing it myself once I have time. I have not used it for Shadowrun 6th yet but I would just grab a copy of the MoreCore ruleset and work from there, they do have a Shadowrun 5 extention so 6th is probably not far off from having a dev to put the ruleset together. Not because it is better than anything else but because I know it the best. The one that I am most familiar with is Fantasy grounds and I tend to use this most of the time. Though I use and am a fan of Fantasy Grounds this table top has me thinking of making a switch but I need to look more into it before I do. So mileage may vary but currently it is completely free for the full version I think. I also don't know how the dice roller is. I do not know how the map features worked as of yet but the ability to have maps that are animated was impressive. I could load a PDF of the character sheet and then define the form fields to be filled in. This was really cool to me as I loved it. The second one that I know of is Astral Table Top and though I am not as knowledgeable about it the thing that impressed me with it is that you can get a character sheet up with very little effort so long as you understand how to put form fields on a PDF background. Another plus on Roll20 is voice can be set up native though I don't know anyone that does that which also could be a con as it might not work well enough to use. Once you get into programming macros for dice rolls things start to get a bit more complicated but it doesn't change the system very much and I really don't like there sheet integrations. Learning curve is smaller for a GM to get up and running but it doesn't feel very flexible to me and a D&D game will feel like a Shadowrun game on the system which can be a plus or minus depending on what you like. It is a good program and can be used for free by players which is a plus and the subscription for GMs is not really that bad. The mapping is good for tactical combat but I am not a fan of the way they do things (their layering). Though you will still need to possibly keep your character sheet off line or in PDF it does work well. Many people use Roll20 and I have played 6th on it as well.
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